Game Maker’s Toolkit – Analysing Mario to Master Super Mario Maker

Game Maker’s Toolkit – Analysing Mario to Master Super Mario Maker

It turns out that playing loads of video games doesn’t necessarily make you a good designer. Who’d have thought it? So, scuppered by Super Mario Maker, I decided to analyse the four Mario games featured within and see what I could learn. (Note: early Super Mario Maker code provided by Nintendo for review purpose only. Also: how do you like these longer episodes? Let me know in the comments below!) Follow me on Twitter – Support Game Maker’s Toolkit on Patreon – Recommended reading / viewing Game Maker’s Toolkit: “Super Mario 3D World’s 4 Step Level Design” The Game Design Forum: “Reverse Design – Super Mario World” Significant Bits: “Super Mario Bros 3 Level Design Lessons” Auntie Pixelante: “Level design lesson: To the right, hold on tight” Games shown in this episode (in order of appearance): LittleBigPlanet 3 (Sumo Digital, 2014) Trials Evolution (RedLynx, 2012) Super Mario Maker (Nintendo, Unreleased) Super Mario 3D World (Nintendo, 2013) Super Mario World (Nintendo, 1990) Super Mario Bros. 3 (Nintendo, 1988) Super Mario Bros. (Nintendo, 1985) New Super Mario Bros. U (Nintendo, 2012) Super Mario Bros. 2 (Nintendo, 1988) Music used in this episode: 00:00 – Coursebot (Super Mario Maker) 00:29 – Title Screen (Super Mario Maker) 01:35 – Seesaw Bridge (New Super Mario Bros, U) 05:14 – Super Mario Bros. 3 Ground Editor (Super Mario Maker) 06:49 – Super Mario World Ground Editor (Super Mario Maker) 09:00 – Super Mario Bros. Ground Editor (Super Mario Maker) 10:59 – Course World (Super Mario Maker) 11:47 – Title Screen (Super Mario Maker) 14:26 – Digital Manual (Super Mario Maker)


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