17 April, 2016

Game Maker’s Toolkit – What We Can Learn From Doom

<center>Game Maker’s Toolkit – What We Can Learn From Doom<br /><br /><script>
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20 years on, and id Software’s demonic first person shooter Doom remains massively influential. But can modern designers still learn lessons from this ancient, archetypal game? Follow me on Twitter – https://twitter.com/britishgaming Follow Game Maker’s Toolkit on Tumblr – http://gamemakerstoolkit.tumblr.com Support Game Maker’s Toolkit on Patreon – https://www.patreon.com/GameMakersToolkit Recommended reading / viewing: GDC Vault: “Meaningful Choice in Game Level Design, Matthias Worch” https://www.youtube.com/watch?v=BEF4GVNzkUw&feature=youtu.be GDC Vault: “Orthogonal Unit Design, Harvey Smith” http://www.gdcvault.com/play/1022697/Orthogonal-Unit Vector Poem: “Lessons from Doom” http://vectorpoem.com/news/?p=74 Gamasutra: “Monsters from the Id: The Making of Doom” http://www.gamasutra.com/view/feature/198783/monsters_from_the_id_the_making_.php RetroAhoy: “Doom” https://www.youtube.com/watch?v=6A4-SVUHQYI Games shown in this episode (in order of appearance): Doom (id Software, 1993) DoDonPachi (Cave, 1997) Halo: Combat Evolved (Bungie, 2001) Half-Life 2 (Valve Corporation, 2004) Music used in this episode: 00:00 – Out of the Game (Tharsis, Atomnation) 01:24 – Rooftop Paradise (Tharsis, Atomnation) 02:46 – Half Age (Tharsis, Atomnation) 04:45 – Epiphany Fields (Oxenfree, scntfc) 07:15 – Towehee Grove (Oxenfree, scntfc) Other credits: Bethesda Softworks: “DOOM: Bethesda E3 Showcase Gameplay Reveal” https://www.youtube.com/watch?v=QiinO9JPUGw The Doom Wiki http://doomwiki.org/wiki/Entryway The Spriters Resource http://www.spriters-resource.com/pc_computer/doom1n2/ Old Doom Music and Sounds http://www.wolfensteingoodies.com/archives/olddoom/music.htm

 [rps]

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