Game Maker’s Toolkit – What We Can Learn From Doom





20 years on, and id Software’s demonic first person shooter Doom remains massively influential. But can modern designers still learn lessons from this ancient, archetypal game? Follow me on Twitter – https://twitter.com/britishgaming Follow Game Maker’s Toolkit on Tumblr – http://gamemakerstoolkit.tumblr.com Support Game Maker’s Toolkit on Patreon – https://www.patreon.com/GameMakersToolkit Recommended reading / viewing: GDC Vault: “Meaningful Choice in Game Level Design, Matthias Worch” https://www.youtube.com/watch?v=BEF4GVNzkUw&feature=youtu.be GDC Vault: “Orthogonal Unit Design, Harvey Smith” http://www.gdcvault.com/play/1022697/Orthogonal-Unit Vector Poem: “Lessons from Doom” http://vectorpoem.com/news/?p=74 Gamasutra: “Monsters from the Id: The Making of Doom” http://www.gamasutra.com/view/feature/198783/monsters_from_the_id_the_making_.php RetroAhoy: “Doom” https://www.youtube.com/watch?v=6A4-SVUHQYI Games shown in this episode (in order of appearance): Doom (id Software, 1993) DoDonPachi (Cave, 1997) Halo: Combat Evolved (Bungie, 2001) Half-Life 2 (Valve Corporation, 2004) Music used in this episode: 00:00 – Out of the Game (Tharsis, Atomnation) 01:24 – Rooftop Paradise (Tharsis, Atomnation) 02:46 – Half Age (Tharsis, Atomnation) 04:45 – Epiphany Fields (Oxenfree, scntfc) 07:15 – Towehee Grove (Oxenfree, scntfc) Other credits: Bethesda Softworks: “DOOM: Bethesda E3 Showcase Gameplay Reveal” https://www.youtube.com/watch?v=QiinO9JPUGw The Doom Wiki http://doomwiki.org/wiki/Entryway The Spriters Resource http://www.spriters-resource.com/pc_computer/doom1n2/ Old Doom Music and Sounds http://www.wolfensteingoodies.com/archives/olddoom/music.htm

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