In this episode of Sounding Off I am joined by Brian Schmidt who is the founder and creator of GameSoundCon. He was the 2008 recipient of the Game Audio Network Guild’s Lifetime Achievement Award, Brian has been creating game music, sounds and cutting edge game sound technology since 1987.
November 7-8, 2017
Millennium Biltmore Hotel
Los Angeles, CA
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It is quite common these days to hear a lot of people talking about the process of composing music for video games. This is because the video games industry is a very big one and there are a lot of companies who are constantly looking for new and creative music that can be used in their games. This is why there are so many people who are constantly trying to be the next person to produce some kind of great music for video games.
But before we talk about the process of composing music for video games, let us first discuss some facts about the industry first. Video games are a very big business nowadays and the sales of the games are quite huge. This is why the video game companies always look for new ways to create games and this is where the music comes in. It can either be instrumental, vocal or instrumental, vocals or instrumental.
This is the reason why the music for video games is almost always instrumental. A lot of games are based around one type of theme, so they would use instrumental to make it more interesting. Another reason for the use of instrumental is that it helps make the game sound more realistic and is also able to create a kind of atmosphere that is very similar to the real life.
The main reason why some people look for the possibility of composing their own music for video games is because they are very passionate about them. This means that they actually love the games that they are playing. When they are playing their games they are able to express themselves and when they do this, they often create some kind of music that is a combination of their voice and their own music. This is how they are able to express themselves.
But if you are new to this and you are not sure about how to get started, there is always a great chance that you will end up creating some kind of music for video games that you have never heard before. It is important that you learn all the basics that you can before you even start thinking of creating your own music for video games.
One of the most basic things that you need to know is the basics of music. This is because it is one of the most important things that you need to know when you are thinking of composing your own music for video games. You need to know the basic things that you need to know before you even start thinking of anything else. This is because there are so many people who have never heard of the basics of music and this means that they would never be able to create anything good or original on their own.
When you are starting to learn how to create music for video games, it is important that you know how to know the basics of music before you start thinking of ideas. You need to learn about the basics of music composition so that you can understand what you need to do. You need to know what the basics of music are so that you can have a good understanding of the process of composing soundtracks for video games.
Once you know the basics, you will be able to understand why some people are able to compose very original and very catchy music for video games. This is because they are able to understand the basics of music composition and they also know the basics of the game industry. With this, they will be able to create the kind of music that you are looking for when you look for it.
14 thoughts on “Composing For Video Games | All You Need To Know”
This is absolutely fascinating! I first got into computer based music because when I was younger all I wanted to do was write music for computer games. I loved seeing those old arcade boards with the synthesiser chips – they evoke so much nostalgia from my youth. I'm still in awe of some of the music programming that was done back in the day, that had to be written to such precision in order to fit within tight memory restraints and take up minimal CPU cycles. It's great to hear from someone who's been there from the beginning and can share how each new technological advancement has shaped the approach over time.
I thought this was about actually composing for video games. I guess i misread the title..
Very interesting thank you! Yes!
Thanks for another great video! Learning so much!
These concepts just set my brain in a frenzy over the creative potential, imagining linear motives for different characters and villains and convertible counterpoint possibly combining them in permutation fugues during battles, with subsequent events in game leading to different episodes and so on. Ground bass forms such as passacaglia and chaconne are perfect for changing textures over time to increase or reduce tension also.
hey Rick enjoyed the video. please look at my channel for endless comedy.
Thanks for this one! There's also a book written by Winifred Phillips called "A Composer's Guide To Game Music" that expands on a lot of things that Brian talked about here.
Are there any DAW's you would recommend for specifically composing game music?
"Whatever you use, Pro Tools, Digital Performer, Sonar…"
Wow, as a Sonar user, I've got to say that it's not a DAW that we hear about that often. Mabe it's used a lot more in games than elsewhere ?
Gotta love the "Jessica" explanation ! 😀
Fun and nice guy, also really interesting !
I was just about to post some ads to local AV and game design schools !
Still dont understand what he uses to automate sound within the game. The part when he reffered to jeny inside the computer watching the game making automated choices as to when to change tracks. WHAT exactly is this program called?
Thanks rick and brian
My guess is that video game music is more competitive and difficult to get into becoming a producer or engineer. That being said, there are a lot of indie games
Yup. Vax, pdp 11 and punch cards in college. Count me as old too.